/*
    Dominate 3D - A cube-based game of life

    Copyright (C) 2007, Craig H. Miller (kidmosey@gmail.com)

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "thread.h"

#include <windows.h>
#include <process.h>

#include <assert.h>
#include <stdio.h>

void GenericThread(void *param)
{
    assert(param);

    ((Thread::ThreadObject *)param)->Run();
}

Thread::ThreadObject::ThreadObject(): m_finished(false)
{
}

Thread::ThreadObject::~ThreadObject()
{
    m_finished = true;
}

Thread::Thread(ThreadObject *obj): m_obj(obj)
{
    m_id = _beginthread(GenericThread, 0, (void *)m_obj.get());
}

Thread::~Thread()
{
    assert(m_obj.get());

    m_obj.get()->m_finished = true;
    WaitForSingleObject((void *)m_id, INFINITE);
}

void Thread::WaitForExit() const
{
    WaitForSingleObject((void *)m_id, INFINITE);
}
